We've documented 4 accessibility features for Reading in Bloodshore which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose. If you want to play Bloodshore, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility: Similar Games With More Accessibility Features for Getting Started This is often provided via Frequent Checkpoints combined with restarting without losing time, equipment or score. These features aid your progress through the game offering different ways of maintaining your progression.īank Progress With Frequent Checkpoints: If you fail you can retry that level or aspect of the game without losing a lot of progress (less than 5 minutes). This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time. Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock. Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing. We've documented 3 accessibility features for Getting Started in Bloodshore which deal with what support is offered to get started with the game. If you want to play Bloodshore, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility: Similar Games With More Accessibility Features for Controls No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s). Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action. This is in addition to the movement stick/button which is not considered a hold for this purpose. Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. Specific button operation required to play One Tap Targeted: Can play with touchscreen, tap in specific locations. Additional gestures may be required for games played with a screenreader like VoiceOver. Mouse Alone: Can play with just the mouse/mouse-button/mouse wheel. Multiple Buttons & Single Stick: Can play with multiple buttons and a stick. We've documented 6 accessibility features for Controls in Bloodshore which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
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